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Shrine of Epiphanies

Shrine of Epiphanies - UE4 Environment

Main Hallway (Facing Control Room)

Main Hallway (Facing Control Room)

Top View

Top View

Entrance

Entrance

The Control Room

The Control Room

Main Hallway (Facing Entrance)

Main Hallway (Facing Entrance)

Map Development

Map Development

Modular Pieces and Textures

Modular Pieces and Textures

Combined Assets

Combined Assets

Shrine of Epiphanies

Unreal Engine 4 Sci-fi environment project. Heavily inspired by my all-time favorite shooter: HALO.

Project was developed with the objective of using a single texture (minus decals) and heavy emphasis on modular pieces to construct the entire chamber. Grayboxing was completed in UE4, then exported to 3DS Max for the breakdown of modular assets.

Size of the map was steadily expanded from a small corridor to a large room so as to increase the sense of grandeur and scale of the "shrine". Main focus was to evoke wonder in the player as he/she enters through the main door, views the control room from the corridor, then steps on a light bridge with a high ceiling above and a bottomless pit below as they near the control panel.